Benutzeranleitung / Produktwartung M3000 des Produzenten TC electronic SDN BHD
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M3000 STUDIO REVERB PROCESSOR USERS MANU AL.
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a IMPOR T ANT SAFETY INSTR UCTIONS 1 Read these instructions. 2 Keep these instructions. 3 Heed all warnings. 4 Follow all instructions. 5 Do not use this apparatus near water . 6 Clean only with dry cloth. 7 Do not block any ventilation openings. Install in accordance with the manufacturer's instructions.
b NO TE Certificate Of Conformity TC Electronic A/S, Sindalsvej 34, 8240 Risskov , Denmark, hereby declares on own responsibility that following product: M3000 Digital Signal Processor That is covered.
3 T ABLE OF CONTENTS SAFETY & CERTIFICA TE OF CONFORMITY a-b INTRODUCTION T able of contents 3 Introduction 5 The Front Panel 6 The Rear Panel 8 The Signal Flow 9 BASIC OPERA TION Recall 10 Recall.
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Main F eatures : VSS™ technology giving you - Real room simulation - giving the ability to simulate the response of actual rooms. - Spaciousness - the ability to create a wide and natural sonic image and avoid the massive “wall of reverb”.
6 6 THE FRONT P ANEL SETUP SECTION I/O Input/Output. Sample Rate. Select S tatus bit Output. Dithering. ROUTING Setup the internal routing of the 2 Engines. LEVELS Input/Output Analog levels. Digital/Input level. UTIL/MIDI Adjust the viewing angle of the display for better comfort.
7 ENGINE 1 OR 2 RECALL Recall/activate the program you have selected. STORE Save and name your current preset. The M3000 holds 500 single factory presets and up to 250 Single user presets. EDIT Enter the edit mode. BYP ASS Individual bypass key for each Engine.
8 8 THE REAR P ANEL Notes: T o accommodate international regulations, we have also added a back panel power switch. Y ou do not need to use the POWER switch on the rear panel. Leave this POWER switch on and use our Easy-T ouch POWER switch on the front.
9 THE SIGNAL FLO W Notes regarding the signal flow: As shown in the block diagram signals are present on all Outputs all the time. Y ou can dither to 22, 20, 18, 16,or 8 bit. (See the I/O section on page 15). The Digital Input gain circuit is capable of »lifting« the signal level.
10 Bank indicator (RAM/ROM/CARD) Engine 1 Engine 2 Algorithm type Primary parameter Edited flag Preset number The Recall Displa ys The Recall displays are the "homepage" of the M3000. Whenever you exit any other display this is where you return to.
11 Preset banks SINGLE Factory presets Y our own presets COMBINED F actor y/User Presets The M3000 cont ains four different preset banks plus two additional Card banks. Single ROM bank: This bank contains 500 Single factory presets. The presets are available from Engine 1 and Engine 2.
12 12 Exercise 1: How to recall a preset Select Engine 1 or 2 or the Combined 1+2 by pressing the corre- sponding RECALL key . T urn the ADJUST wheel to scroll through the presets. While scrolling you will see both the preset number in the display and the LED of the OK key is blinking.
13 ST ORE Storing a User pr eset and handling pr eset names. Storing a RAM preset with the same name: - Press the relevant STORE key (Engine 1, 2 or Combined 1+2) - Use the ADJUST wheel to select a location for your new preset. (Y ou can store your preset in the RAM bank).
THE REVERB WIZARD Press SHIFT and WIZARD to enter the Wizard function. Use the CURSOR keys to select the different filters and the ADJUST wheel to select filter p arameters. Set the three different categories as you desire and try out the proposed presets.
15 The Signal pag e In the Signal page you select the Input source plus other features. Use the CURSOR keys to change cursor position, and the ADJUST wheel to change values. Input Select Input source Analog or Digital format. AES/EBU - Digital AES/EBU can run up to 24 bits.
16 16 The setting of MIX and CH (channel) p arameters, com bined with the selected Routing mode (see p age 18- 19), should be carefully considered to match the situation in which you use the M3000. CH (Channel) The Channel parameter selects which channels the M3000 are using for Input.
17 Press the LEVELS key to access this menu. T o achieve optimal performance of the 24 bit A/D converters in the M3000, the correct setting of these levels is important. Please check the technical specifications of the connected device. The Input Peak meter should read approximately -6 to -3dB fo r maximum performance.
18 18 Serial The serial mode is a stereo Input/Output routing. It gives you two independent effects in the same signal path. Please understand that the entire Output from Engine 1 is fed into the Input of Engine 2.
Dual Input (Split mode) The Dual Input mode is a Dual Mono In/Stereo Out routing. Left In is always attached to ENGINE 1 and Right In is attached to ENGINE 2. Using this routing enables you to get two different ef fects with separated Inputs; e.g. connect Aux 1 from your Mixer to Left In and Aux 2 to Right In.
20 20 Displa y Viewing Angle: Adjust for best contrast on the LCD display . Pr eset glide: Glide time This parameter sets the Glide time of the incoming preset. The parameter is only active when Preset Glide routing is selected (See Routing on page 18).
21 Note: If you should for get your PIN-code, please enter the Reset page (see page 54). This will r elease the M3000 fr om the locked state. (Y ou do not have to run any of the reset functions). Memor y Backup Format Card This function will format and erase the inserted PCMCIA card.
22 22 need two presets simulating the two rooms. T o simulate the transition between the rooms you wish to lower the Output of the first preset while increasing the Output of the second preset. For this scenario you can use a MIDI remote device with manual faders.
23 TEMPO T apped time in ms. T apped or dialed BPM Which Engine to work on Define subdivision beat T apped time in ms. corrected with the subdivision factor . T ap T empo The M3000 T AP TEMPO key can control various parameters: Delay time, Decay time, Chorus speed, etc.
24 24 EDIT The Output levels for Engine1 and 2 can be adjusted individually or simultaneously . Use the CURSOR keys to select either Engine 1 or Engine 2, and the ADJUST wheel to change value. Placing the cursor between the L and the R allows you to adjust the L/R levels simultaneously .
25 D YNAMIC MORPHING Dynamic Morphing Press EDIT in the Combined section to enter Dynamic Morphing. The Dynamic Morphing function is a great new way of letting your effect interact with your source signal. Note: The Dynamic Morphing function is only available when r outing is set to Parallel.
26 Constructing a Re verb Pr eset with the VSS™ algorithms The following few p aragraphs are thoughts about the usage of the VSS™ algorithm. They should be t aken as guidelines rather than fact. The relationship of Early Reflections and the Reverb tail is very important in this algorithm.
27 Finding the right Early T ype & Size for your track : Select Early T ype and Early Size in the Expert mode. - T urn the Rev Level to -100dB. - T urn the EarlyLevel to 0dB. - Select an appropriate size. (Note that some sizes of the different types may overlap, e.
28 28 VSS™ INTRODUCTION.
29 VSS™ INTRODUCTION Ov er view of the VSS™ Rev erb Section On the opposite page you have a graphical overview of how the VSS™ Reverb algorithm is constructed.
30 VSS™ FOR FILM AND POST PR ODUCTION VSS™FP & VSS™SR W ith the VSS™FP and VSS™SR algorithms for film- and post-production our main focus has been realistically sounding rooms, no matter how harsh, hard or grindy they sometimes are.
31 VSS™FP - FILM AND POST Stereo VSS™FP Diagram overview of the VSS™FP reverb with Early Reflection generator and stereo reverb generator in parallel. For further details please see the illustration on page 28, and read the descriptions of the algorithms on the following pages.
32 Surround VSS™SR On top of the Early Reflections generator , each Engine may process two completely independent reverb systems, hereby enabling the operator to set separate Delay and Decay times in front and rear channels. One or both M3000 engines may run VSS™SR surround algorithms.
33 Re verb Pr ograms VSS™3, VSS™Gate, VSS™FP , VSS™SR, C.O.R.E. and Rev 3. These are the basic reverb algorithms in the M3000. VSS™3 Re verb The VSS Reverb is a multipurpose algorithm, that .
34 34 Re verb (tail) Rev T ype (Smooth, Natural, Alive, Fast St., Fast Wd.) Adjust this parameter with the Early Lev turned all the way off and the Rev Lev all the way up.
35 Re verb Mod T ype (Off, Smooth 1, Smooth 2, Perc, W ow , V intage, W ild) Adjusts the type of modulation. Rate (-100, default, +100) Allows you to offset the speed of the LFO from the factory default assigned to each T ype. Width (0% - 200%) Sets the W idth of the modulation.
36 Hi Color (available in easy mode only) Adjusts the spectral balance in the high end frequencies This is actually a simple way of adjusting a complex selec- tion of frequencies. Lo Color (available in easy mode only) Adjusts the spectral balance in the low-end frequencies A simple way of adjusting a complex selection of frequen- cies.
37 Re verb (tail) Rev T ype: (Smooth, Natural, Alive) Adjust this parameter with the Early Lev turned all the way off and the Rev Lev all the way up. Change the type to get a feel for what each one sounds like. Diffuse: (±50) This parameter gives you more or less dif fusion than the algorithm designer intended for the given Decay time.
38 38 Re verb Modulation T ype: (Off, Smooth1, Smooth2, Perc, W ow , V intage, W ild) Adjusts the type of modulation. T ry all of them. First turn the Depth all the way up and turn the Early Lev off and the MIX to 100% so you are only listening to the tail of the verb.
39 VSS™FP - FILM & POST VSS™FP The VSS™FP (Film & Post-Production) reverb algorithm is a special version of VSS™3, incorporating dedicated Early Reflection types for motion picture use, e.g. Car , Bathroom and Conference Rooms. VSS™FP Re verb Decay (0.
VSS™FP - FILM & POST 40 Early Bal (-100dB R, Center , -100dB L) the left/right balance of the Early Reflections. Allows you to offset the Early Reflections from the normal center position. Hi Color: Adjusts the spectral balance in the high end frequencies.
41 VSS™FP - FILM & POST Lo Damp Freq (20Hz - 200Hz) Sets the Lo Cut frequency for the next parameter , Lo Damp. Use these two parameters to take away any objectionable low frequencies entering the Reverb tail processor . Lo Damp (-18dB - 0dB) Sets the amount of cut in dBs.
VSS™SR - SURROUND 42 Front Delay (0 - 200ms) Changes the reverb feed delay time of the Front/center information in the signal. Rear Delay Changes the reverb feed delay time of the Rear/surround information in the signal. Pre Delay (0 - 100ms) A delay placed at the Input of the algorithm.
43 VSS™SR - SURROUND Early Bal (-100dB R, Center , -100dB L) the left/right balance of the Early Reflections. Allows you to offset the Early Reflections from the normal center position. Hi Color (±50) Adjusts the spectral balance of the Early T ype.
VSS™SR - SURROUND 44 Re verb Mod T ype (Off, Smooth 1, Smooth 2, Perc, W ow , V intage, W ild) Adjusts the type of modulation. Rate (-100, default, +100) Allows you to offset the speed of the LFO from the factory default assigned to each T ype. Width (0% - 200%) Sets the W idth of the modulation.
45 Imposes the characteristics of the Early Reflections on the later reverberation. Rev diff 2 Imposes the characteristics of the Early Reflections on the later reverberation. Rev wid th This parameter adjusts the stereo width of the Reverb tail. Hi Cut level Damping Ratio in dB of the Hi Cut filter .
46 46 Hi Decay Adjusts the high frequency Reverberation time. Hi Crossover Crossover frequency between mid and high band Reverberation filter . Mid Crossover Crossover frequency between low-mid and high-mid band Reverberation filter . Lo Mid Decay Adjusts the mid frequency Reverberation time.
47 Dela y The Delay presets are capable of performing up to 1350ms delay . The Feedback filters make it possible to control both high and low frequency feedback. Delay time Controls the length of delay time. Feedback Controls the amount of effect signal routed back to the Input.
48 EQ The EQ programs are all 3 band parametric types with separate high and low shelving bands. Frequency Low shelving filter ranging from 20Hz to 5kHz. High shelving filter ranging from 500Hz to 20kHz. Three band filters ranging from 20Hz to 20kHz. Band wid th Low and high shelving filters have 2 different slopes.
49 Chorus These presets are capable of producing a smooth natural sounding stereo Chorus effect. The Hi Cut filter gives you the ability to make the Chorus very warm. Speed The speed of the Chorus, also known as Rate. Depth Adjusts the depth of the Chorus, also known as Intensity .
50 Mix between direct sound and effect. Out Level Controls the Output level of the block. Feedback Controls the amount of feedback in the Flanger . Note that this parameter can be negative, e.g. feedback in reversed phase. Cross Feedback Controls the amount of feedback between the two channels.
51 Phaser A Phaser in general is a group of comb filters that are swept back and forth by an LFO within a certain frequency range. When the comb filter sound is mixed with the direct signal, the moving phasing sound is created due to the constant moving phase cancelation of the combfilter frequencies in the direct signal.
52 Compr essor A Compressor is meant to reduce the dynamic content of the Input signal, and thereby keep a more constant level. When the Input signal exceeds the Threshold, the Compressor starts to reduce the signal according to the ratio. The Ratio describes how much the signal is reduced, e.
53 De-esser A De-esser is used for removing the sibilant sounds from instruments and especially voices. This is done dynamically , which means that it’ s not a static EQ filter but a dynamic filter that only cuts into the sound when the high frequencies are loud in the material.
54 54 T o enter the Reset p age: Hold down one of the 3 Byp ass keys pressed while powering up the unit. Move the marker using the the CURSOR keys and press OK to select the desired Reset type. Load User Default This will reset all system parameters back to a Default setup defined by you (see Store User Def below).
55 APPENDIX - SELF TEST PRESS ONE OF THE 3 BYP ASS KEYS, WHILE POWERING UP , T O ACCESS THE RESET MENU AND SELECT »RUN TEST PROGRAM« T urn the ADJUST wheel to scr oll through Self tests Key test Select Key test by pressing OK. The keys must be pressed in the order they are requested by the M3000 to pass the test.
56 56 APPENDIX - TROUBLESHOO TING Y ou pr ess the PO WER switch but ther e is no light. - The POWER switch on the rear panel is switched of f. The Input PPM meters don’ t peak out. - Y ou are using Analog Inputs, but the Input selector in the I/O menu is set to Digital in.
57 APPENDIX - GLOSSAR Y AES/EBU Professional digital In/Out standard, using balanced XLR cables. S/PDIF Consumer digital In/Out standard, normally using coaxial phono type cables. DITHERING Dithering is a method to optimize the quality of a digital audio signal at low levels when truncation is taking place.
58 58 APPENDIX - TECHNICAL SPECIFICA TIONS Digital Input s and Outputs Connectors: Formats: Output Dither: Sample Rates: Processing Delay: Frequency Response DIO: Analog Inputs Connectors: Impedance: Max.
59 APPENDIX - MIDI IMPLEMENT A TION CHAR T STUDIO EFFECTS PROCESSOR M3000 - NOVEMBER 1 - 1998 Function T ransmitted Recognized Remarks Basic Channel Default 1-3 1-3 Eng1: 1, Eng2: 2, Com: 3 Changed 1-.
60 60 APPENDIX Soldering instructions MIDI Cable Pedal Cable DIN CONNECTOR 5POLE - MALE 45 degrees DIN CONNECTOR 5POLE - MALE 45 degrees max. 10m JACK PLUG Mono - male Ø 6.
61 This is the preset list of all factory preset s in the M3000. The M3000 holds 500 Single Engine and 100 Combined Engine preset s. When you press and hold down the RECALL key on Engine 1 or Engine 2, an index display pop s up.
62 62 Halls Preset #21 to 136. A group of presets covering probably the most used reverbs in music production. This preset-group is divided into a Natural section from #21 to #63, which are the most realistic and natural sounding reverbs, and a Super-natural part from #64 to #136, which are more like effect reverb presets.
63 64 Club Carib 65 Kinky Chinks 66 Bassed On What 67 Snare Room Bright 68 Slap Back Sax 69 1 Bar Snare T ap C.O.R.E. 70 Drum Tile S p ace 71 Dickey Dickey 72 Smooth Garage 73 Sp ace Chamber 74 Drums .
64 64 1 12 Nose Bleed Seats 1 13 Big Ballad V ocal 2 1 14 Sweet Basil V ocal C.O.R.E. 1 15 Blackface Amp 1 16 Large Hall Clear 1 17 Soupy Ballad V erb 1 18 Ringy Wash 1 19 Modulated Backwall 120 Big V.
65 155 Real Room 156 Lucho 2016 Good room 157 Close Small Room 158 Recit al Room 159 A Real Room 160 Sof t Guitar Ambience 161 Big Sof t Room 162 The Studio 163 Drum Stuff 164 Tight vocal 1 165 Kick B.
66 66 200 Bright Plate 201 Drums Perc Sof t1 202 Drum Perc Sof t2 203 Oil Drum 204 Drum Perc Sof t3 Gated Re verb Pr esets Preset #205 to 21 1. The VSS-Gate algorithm is a very extensive type of gated reverb. Preset #205 to #21 1 are some examples on this.
67 237 SRV Chorus 238 Flanger 239 Wild Flanger 240 Slow T remolo 241 Wild T remolo 242 Slow Panner 243 Fast Panner Wide 244 Old Phaser 245 St andard Phaser 246 Weird Phaser 247 V ocal De-esser 248 Dynamic Hi Cut 249 Dynamic Lo Cut 250 Muted Engine M3000 PRESET LIST Preset s 251-500 uses the VSS™FP and VSS™SR algorithms.
68 68 M3000 PRESET LIST Small rooms and sp aces (Indoor Small) Presets #260 to 289. A selection of extremely natural and realistic small rooms. Domestic rooms like kitchens and living rooms, and more public rooms like offices are represented here. E.g.
69 M3000 PRESET LIST Large rooms and sp aces (Indoor XL) Presets #320 to 369. This section covers a wide range of presets from large domestic rooms to extra large indoor public areas.
70 70 365 Large+St age Blue 366 Down The Hatch 367 In The Sewer 368 Scissorhands Parlor 369 In The Room M3000 PRESET LIST 341 Band Practice Room 342 Down The Hall 343 Factory 344 Dance Studio 345 Empt.
71 M3000 PRESET LIST Cars Presets #400 to 409. Reverb settings simulating one of the most difficult rooms. The car with its extremely small room and mixture of very soft and hard surfaces makes it ver.
72 72 M3000 PRESET LIST V ery large outdoor settings (Out door XXL) Presets #430 to #439 give you a selection of very large outdoor places such as Empty Arenas and different courts.
73 Effect reverb settings Presets #460 to 469. A small block of special reverb settings that cannot be catego- rized into any real-world application. These presets can be used for sound effect purposes.
M3000 PRESET LIST 74 Combined pr esets Presets #1 to 100. The combined preset bank offers a variety of suggestions on how to gain full benefit from the two-engine structure of the M3000.
75 M3000 PRESET LIST 42 Rev Phased Delay 43 Flanged Reverb 44 De-essed Medium Hall 45 Stereo Hall Large 46 Stereo S tudio 20x20 47 Stereo S tudio 40x40 48 Stereo Large Hall 49 De-essed Small Room 50 S.
M3000 PRESET LIST 76 90 Computer V oice 3 91 Computer in Sp ace 1 92 Computer in Sp ace 2 93 Reverb for Isato 94 Pantheon 95 Sewage System 96 Milit ary Base SR 97 POW Camp SR 98 Football Ground SR 99 .
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